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Lista de todos los comandos GM para TrinityCore

WoWCreador

Admin
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Guardian
Capataz
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Desde
1 Oct 2019
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Reacciones
351
Honor
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Con estos comandos para tu Servidor Wow con el emulador TrinityCore, puedes moderar, configurar y modificar tu servidor a tu gusto.

Los comandos GM se pueden ingresar principalmente de 2 maneras. Ya sea escribiéndolo directamente en la ventana de la consola mundial. En la ventana de la consola mundial, el punto inicial (.) No es obligatorio, pero puede usarlo. La otra forma es usar el comando gm dentro del juego en la consola de chat del cliente wow. Allí, todos los comandos deben comenzar con un punto inicial, f.ex .: .gm en

Nota: Algunos comandos solo funcionan al seleccionar un jugador o una criatura. Estos comandos no se pueden usar en la consola mundial.

GM Commands 6.x
CommandSecurityDescription
bnetaccount create
bnetaccount gameaccountcreateSyntax: .bnetaccount gameaccountcreate $account
Create additional game account for specified
Por favor, Acceder o Registrarse para ver el contenido!
account.
bnetaccount linkSyntax: .bnetaccount link $email $login
Links
Por favor, Acceder o Registrarse para ver el contenido!
account ($email) to an existing game account ($login).
bnetaccount set
bnetaccount unlink

GM Commands 3.x
CommandSecurityDescription
account create4Syntax: .account create $account $password Create account and set password to it.
account delete4Syntax: .account delete $account Delete account with all characters.
account lock0Syntax: .account lock [on|off] Allow login from account only from current used IP or remove this requirement.
account onlinelist4Syntax: .account onlinelist Show list of online accounts.
account password0Syntax: .account password $old_password $new_password $new_password Change your account password.
account set addon3Syntax: .account set addon [$account] #addon Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
account set gmlevel4Syntax: .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.
account set password4Syntax: .account set password $account $password $password Set password for account.
account set3Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account0Syntax: .account Display the access level of your account.
additem3Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. .
additemset3Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
announce1Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.
aura3Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.
ban account3Syntax: .ban account $Name $bantime $reason Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
ban character3Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
ban ip3Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
ban3Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
baninfo account3Syntax: .baninfo account $accountid Watch full information about a specific ban.
baninfo character3Syntax: .baninfo character $charactername Watch full information about a specific ban.
baninfo ip3Syntax: .baninfo ip $ip Watch full information about a specific ban.
baninfo3Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
bank3Syntax: .bank Show your bank inventory.
banlist account3Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.
banlist character3Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required.
banlist ip3Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.
banlist3Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
bindsight3Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast back3Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.
cast dist3Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self3Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
cast target3Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
cast3Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
character customize2Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login.
character erase4Syntax: .character erase $name Delete character $name. Character finally deleted in case any deleting options.
character level3Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
character rename2Syntax: .character rename [$name] Mark selected in game or by $name in command character for rename at next login.
character reputation2Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $player_name.
combatstop2Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
cometome3SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
commands0Syntax: .commands Display a list of available commands for your account level.
cooldown3Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage3Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena3Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg3Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value3Syntax: .debug Mod32Value #field #value Add #value to field #field of your character.
debug play cinematic1Syntax: .debug play cinematic #cinematicid Play cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie1Syntax: .debug play movie #movieid Play movie #movieid for you.
debug play sound1Syntax: .debug play sound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds...
debug1Syntax: .debug $subcommand Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands
demorph2Syntax: .demorph Demorph the selected player.
die3Syntax: .die Kill the selected player. If no player is selected, it will kill you.
dismount0Syntax: .dismount Dismount you, if you are mounted.
distance3Syntax: .distance Display the distance from your character to the selected creature.
event activelist2Syntax: .event activelist Show list of currently active events.
event start2Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
event2Syntax: .event #event_id Show details about event with #event_id.
cheat cooldown2Syntax: .cheat cooldown [on/off] Enables or disables your character's spell cooldowns.
cheat power2Syntax: .cheat power [on/off] Enables or disables your character's spell cost (e.g mana).
flusharenapoints3Syntax: .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week.
freeze1Syntax: .freeze (#player) "Freezes" #player and disables his chat. When using this without #name it will freeze your target.
gm chat1Syntax: .gm chat [on/off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
gm fly3Syntax: .gm fly [on/off] Enable/disable gm fly mode.
gm ingame0Syntax: .gm ingame Display a list of available in game Game Masters.
gm list3Syntax: .gm list Display a list of all Game Masters accounts and security levels.
gm visible1Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.
gm1Syntax: .gm [on/off] Enable or Disable in game GM MODE or show current state of on/off not provided.
gmannounce1Syntax: .gmannounce $announcement Send an announcement to online Gamemasters.
gmnameannounce1Syntax: .gmnameannounce $announcement. Send an announcement to all online GM's, displaying the name of the sender.
gmnotify1Syntax: .gmnotify $notification Displays a notification on the screen of all online GM's.
go creature1Syntax:
.go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.go creature #creature_name
Teleport your character to creature with this name.
.go creature id #creature_entry
Teleport your character to a creature that was spawned from the template with this entry.
If more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard1Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
go grid1Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object1Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid
go taxinode1Syntax: .go taxinode #taxinode Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
go ticket1Syntax: .go ticket #ticketid Teleports the user to the location where $ticketid was created.
go trigger1Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xyz1Syntax: .go xyz #x #y [#z [#mapid [#orientation]]] Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
go zonexy1Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
go1Syntax: .go $subcommand Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
gobject activate2Syntax: .gobject activate #guid Activates an object like a door or a button.
gobject add2Syntax: .gobject add #id <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.
gobject delete2Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid.
gobject move2Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near2Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject add temp2Adds a temporary gameobject that is not saved to DB.
gobject target2Syntax: .gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject set phase2Syntax: .gobject set phase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject turn2Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
gobject2Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
summon1Syntax: .summon [$charactername] Teleport the given character to you. Character can be offline.
gps1Syntax: .gps [$name|$shift-link] Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
groupsummon1Syntax: .groupsummon [$charactername] Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
guid2Syntax: .guid Display the GUID for the selected character.
guild create2Syntax: .guild create [$GuildLeaderName] "$GuildName" Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete2Syntax: .guild delete "$GuildName" Delete guild $GuildName. Guild name must in quotes.
guild invite2Syntax: .guild invite [$CharacterName] "$GuildName" Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank2Syntax: .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite2Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild.
guild3Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
help0Syntax: .help [$command] Display usage instructions for the given $command. If no $command provided show list available commands.
hidearea3Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add2Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.
honor add kill2Syntax: .honor add kill Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
honor update2Syntax: .honor update Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
honor2Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
modify talentpoints1Syntax: .modify talentpoints #amount Set free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.
instance listbinds3Syntax: .instance listbinds Lists the binds of the selected player.
instance savedata3Syntax: .instance savedata Save the InstanceData for the current player's map to the DB.
instance stats3Syntax: .instance stats Shows statistics about instances.
instance unbind3Syntax: .instance unbind <mapid|all> [difficulty] Clear all/some of player's binds
instance3Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
itemmove2Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
kick2Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".
learn all my talents3Syntax: .learn all my talents Learn all talents (and spells with first rank learned as talent) available for his class.
learn all my spells3Syntax: .learn all my spells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all my pettalents3Syntax: .learn all my pettalents Learn all talents for your pet available for his creature type (only for hunter pets).
learn all my class3Syntax: .learn all my class Learn all spells and talents available for his class.
learn all gm2Syntax: .learn all gm Learn all default spells for Game Masters.
learn all lang1Syntax: .learn all lang Learn all languages
learn all default1Syntax: .learn all default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn3Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.
modify scale1.modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
learn all crafts2Syntax: .learn crafts Learn all professions and recipes.
levelup3Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave3Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list auras3Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature3Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item3Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object3Syntax: .list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list3Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
listfreeze1Syntax: .listfreeze Search and output all frozen players.
wp reload3Syntax: .wp reload $pathid Load path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid
reload spell_group3Syntax: .reload spell_group Reload spell_group table.
lookup area1Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID's.
lookup creature3Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.
lookup event2Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name.
lookup faction3Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name.
lookup item3Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.
lookup itemset3Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.
lookup map3Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID's.
lookup object3Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
lookup player account2Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email2Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip2Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup quest3Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.
lookup skill3Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.
lookup spell3Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.
lookup taxinode3Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name.
lookup tele1Syntax: .lookup tele $substring Search and output all .tele command locations with provide $substring in name.
lookup3Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
maxskill3Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
modify speed walk1Syntax: .modify speed bwalk #rate Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify bit1Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify speed swim1Syntax: .modify speed swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify drunk1Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy1Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction1Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify speed fly1.modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify gender2Syntax: .modify gender male/female Change gender of selected player.
modify honor1Syntax: .modify honor $amount Add $amount honor points to the selected player.
modify hp1Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana1Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
modify money1Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.
modify mount1Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.
modify phase3Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rage1Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
modify reputation2Syntax: .modify reputation #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
modify runicpower1Syntax: .modify runicpower #newrunicpower Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify speed1Syntax: .modify speed $speedtype #rate Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.
modify spell1TODO
modify standstate2Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid.
modify speed backwalk1Syntax: .modify speed backwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
character titles2Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_name.
modify speed all1Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify1Syntax: .modify $subcommand Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
movegens3Syntax: .movegens Show movement generators stack for selected creature or player.
mute1Syntax: .mute [$playerName] $timeInMinutes [$reason] Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce1Syntax: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
appear1Syntax: .appear [$charactername] Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.
neargrave3Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
notify1Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen.
npc set phase2Syntax: .npc set phase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc set movetype2Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.
npc set model2Syntax: .npc set model #displayid Change the model id of the selected creature to #displayid.
npc set link2Syntax: .npc set link $creatureGUID Links respawn of selected creature to the condition that $creatureGUID defined is alive.
wpgps3Syntax: .wpgps Output current position to sql developer log as partial SQL query to be used in pathing
npc say1Syntax: .npc say $message Make selected creature say specified message.
npc move2Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
npc playemote3Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
npc follow stop2Syntax: .npc follow stop Selected creature (non pet) stop follow you.
npc info3Syntax: .npc info Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
npc follow2Syntax: .npc follow start Selected creature start follow you until death/fight/etc.
npc set flag2Syntax: .npc set flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc set factionid2Syntax: .npc set factionid #factionid Set the faction of the selected creature to #factionid.
npc set level2Syntax: .npc set level #level Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
npc delete2Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
npc delete item2Syntax: .npc delete item #itemId Remove item #itemid from item list of selected vendor.
npc set allowmove3Syntax: .npc set allowmove Enable or disable movement creatures in world. Not implemented.
npc set entry3Syntax: .npc set entry $entry Switch selected creature with another entry from creature_template. - New creature.id value not saved to DB.
npc add move2Syntax: .npc add move #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc add item2Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc add formation1Syntax: .npc add formation $leader Add selected creature to a leader's formation.
npc1Syntax: .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc add2Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid.
pdump load3Syntax: .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3Syntax: .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename.
pdump3Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pet create2Syntax: .pet create Creates a pet of the selected creature.
pet learn2Syntax: .pet learn Learn #spellid to pet.
reload spell_proc3Syntax: .reload spell_proc Reload spell_proc table.
pet unlearn2Syntax: .pet unlean unLearn #spellid to pet.
pet2Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pinfo2Syntax: .pinfo [$player_name/#GUID] Output account information for selected player or player find by $player_name or #GUID.
playall2Syntax: .playall #soundid Player a sound to whole server.
possess3Syntax: .possess Possesses indefinitely the selected creature.
quest add3Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
quest complete3Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove3Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
quest3Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
recall1Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
reload all quest3Syntax: .reload all quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all npc3Syntax: .reload all npc Reload npc_option, npc_trainer, npc vendor, points of interest tables.
reload all loot3Syntax: .reload all loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all item3Syntax: .reload all item Reload page_text, item_enchantment_table tables.
reload all locales3Syntax: .reload all locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all gossips3Syntax: .reload all gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.
reload all3Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation3Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
reload areatrigger_tavern3Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table.
reload areatrigger_teleport3Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table.
reload autobroadcast3Syntax: .reload autobroadcast Reload autobroadcast table.
reload command3Syntax: .reload command Reload command table.
reload config3Syntax: .reload config Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_questender3Syntax: .reload creature_questender Reload creature_questender table.
reload creature_linked_respawn2Syntax: .reload creature_linked_respawn Reload creature_linked_respawn table.
reload creature_loot_template3Syntax: .reload creature_loot_template Reload creature_loot_template table.
reload creature_queststarter3Syntax: .reload creature_queststarter Reload creature_queststarter table.
reload disenchant_loot_template3Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table.
reload event_scripts3Syntax: .reload event_scripts Reload event_scripts table.
reload fishing_loot_template3Syntax: .reload fishing_loot_template Reload fishing_loot_template table.
reload game_graveyard_zone3Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table.
reload game_tele3Syntax: .reload game_tele Reload game_tele table.
reload gameobject_questender3Syntax: .reload gameobject_questender Reload gameobject_questender table.
reload gameobject_loot_template3Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table.
reload gameobject_queststarter3Syntax: .reload gameobject_queststarter Reload gameobject_queststarter table.
reload gm_tickets3Syntax: .reload gm_tickets Reload gm_tickets table.
reload item_enchantment_template3Syntax: .reload item_enchantment_template Reload item_enchantment_template table.
reload item_loot_template3Syntax: .reload item_loot_template Reload item_loot_template table.
reload locales_creature3Syntax: .reload locales_creature Reload locales_creature table.
reload locales_gameobject3Syntax: .reload locales_gameobject Reload locales_gameobject table.
reload locales_item3Syntax: .reload locales_item Reload locales_item table.
reload locales_npc_text3Syntax: .reload locales_npc_text Reload locales_npc_text table.
reload locales_page_text3Syntax: .reload locales_page_text Reload locales_page_text table.
reload locales_points_of_interest3Syntax: .reload locales_points_of_interest Reload locales_point_of_interest table.
reload locales_quest3Syntax: .reload locales_quest Reload locales_quest table.
reload milling_loot_template3Syntax: .reload milling_loot_template Reload milling_loot_template table.
reload npc_trainer3Syntax: .reload npc_trainer Reload npc_trainer table.
reload npc_vendor3Syntax: .reload npc_vendor Reload npc_vendor table.
reload page_text3Syntax: .reload page_text Reload page_text table.
reload pickpocketing_loot_template3Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
reload points_of_interest3Syntax: .reload points_of_interest Reload points_of_interest table.
reload prospecting_loot_template3Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table.
lookup spell id3Syntax: .lookup spell id #spellid Looks up a spell by #spellid, and returns the match with its spell name.
reload mail_loot_template3Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table.
reload quest_template3Syntax: .reload quest_template Reload quest_template table.
reload reference_loot_template3Syntax: .reload reference_loot_template Reload reference_loot_template table.
reload reserved_name3Syntax: .reload reserved_name Reload reserved_name table.
reload skill_discovery_template3Syntax: .reload skill_discovery_template Reload skill_discovery_template table.
reload skill_extra_item_template3Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table.
reload skill_fishing_base_level3Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table.
reload skinning_loot_template3Syntax: .reload skinning_loot_template Reload skinning_loot_template table.
reload spell_area3Syntax: .reload spell_area Reload spell_area table.
reload spell_bonus_data3Syntax: .reload spell_bonus_data Reload spell_bonus_data table.
reload disables3Syntax: .reload disables Reload disables table.
reload spell_group_stack_rules3Syntax: .reload spell_group Reload spell_group_stack_rules table.
reload spell_learn_spell3Syntax: .reload spell_learn_spell Reload spell_learn_spell table.
reload spell_linked_spell3Usage: .reload spell_linked_spell Reloads the spell_linked_spell DB table.
reload spell_loot_template3Syntax: .reload spell_loot_template Reload spell_loot_template table.
reload spell_pet_auras3Syntax: .reload spell_pet_auras Reload spell_pet_auras table.
reload spell_proc_event3Syntax: .reload spell_proc_event Reload spell_proc_event table.
reload spell_required3Syntax: .reload spell_required Reload spell_required table.
reload item_set_names3Syntax: .reload item_set_names Reload item_set_names table.
reload spell_scripts3Syntax: .reload spell_scripts Reload spell_scripts table.
reload spell_target_position3Syntax: .reload spell_target_position Reload spell_target_position table.
reload spell_threats3Syntax: .reload spell_threats Reload spell_threats table.
reload trinity_string3Syntax: .reload trinity_string Reload trinity_string table.
reload waypoint_scripts3Syntax: .reload waypoint_scripts Reload waypoint_scripts table.
reload3Syntax: .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
repairitems2Syntax: .repairitems Repair all selected player's items.
reset achievements3Syntax: .reset achievements [$playername] Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all3Syntax: .reset all spells Syntax: .reset all talents Request reset spells or talents (including talents for all character's pets if any) at next login each existed character.
reset honor3Syntax: .reset honor [Playername] Reset all honor data for targeted character.
reset level3Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells3Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.
reset stats3Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents3Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.
reset3Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
respawn3Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
revive3Syntax: .revive Revive the selected player. If no player is selected, it will revive you.
save0Syntax: .save Saves your character.
saveall1Syntax: .saveall Save all characters in game.
send items3Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN] Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send mail1Syntax: .send mail #playername "#subject" "#text" Send a mail to a player. Subject and mail text must be in "".
send message3Syntax: .send message $playername $message Send screen message to player from ADMINISTRATOR.
send money3Syntax: .send money #playername "#subject" "#text" #money Send mail with money to a player. Subject and mail text must be in "".
server corpses2Syntax: .server corpses Triggering corpses expire check in world.
server exit4Syntax: .server exit Terminate trinity-core NOW. Exit code 0.
server idlerestart cancel3Syntax: .server idlerestart cancel Cancel the restart/shutdown timer if any.
server idlerestart3Syntax: .server idlerestart #delay Restart the server after #delay seconds if no active connections are present (no players). Use #exit_code or 2 as program exit code.
server idleshutdown cancel3Syntax: .server idleshutdown cancel Cancel the restart/shutdown timer if any.
server idleshutdown3Syntax: .server idleshutdown #delay [#exit_code] Shut the server down after #delay seconds if no active connections are present (no players). Use #exit_code or 0 as program exit code.
server info0Syntax: .server info Display server version and the number of connected players.
server motd0Syntax: .server motd Show server Message of the day.
server plimit3Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator] Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
server restart cancel3Syntax: .server restart cancel Cancel the restart/shutdown timer if any.
server restart3Syntax: .server restart #delay Restart the server after #delay seconds. Use #exit_code or 2 as program exit code.
server set closed3Syntax: server set closed on/off Sets whether the world accepts new client connectsions.
server set motd3Syntax: .server set motd $MOTD Set server Message of the day.
server shutdown cancel3Syntax: .server shutdown cancel Cancel the restart/shutdown timer if any.
server shutdown3Syntax: .server shutdown #delay [#exit_code] Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
server3Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
setskill3Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea3Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
unstuck0Syntax: .unstuck $playername [inn/graveyard/startzone] Teleports specified player to specified location. Default location is player's current hearth location.
cheat god2Syntax: .cheat god [on/off] Enables or disables your character's ability to take damage.
cheat casttime2Syntax: .cheat casttime [on/off] Enables or disables your character's spell cast times.
tele add3Syntax: .tele add $name Add current your position to .tele command target locations list with name $name.
tele del3Syntax: .tele del $name Remove location with name $name for .tele command locations list.
tele group1Syntax: .tele group#location Teleport a selected player and his group members to a given location.
tele name1Syntax: .tele name [#playername] #location Teleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to "$home" (without quotes).
tele1Syntax: .tele #location Teleport player to a given location.
ticket assign1Usage: .ticket assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master.
ticket close1Usage: .ticket close $ticketid. Closes the specified ticket. Does not delete permanently.
ticket closedlist1Displays a list of closed GM tickets.
ticket comment1Usage: .ticket comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket.
ticket delete3Usage: .ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first.
ticket list1Displays a list of open GM tickets.
ticket onlinelist1Displays a list of open GM tickets whose owner is online.
ticket unassign1Usage: .ticket unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master.
ticket viewid1Usage: .ticket viewid $ticketid. Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname1Usage: .ticket viewname $creatorname. Returns details about specified ticket. Ticket must be open and not deleted.
ticket1Syntax: .ticket $subcommand Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands
unaura3Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.
unban account3Syntax: .unban account $Name Unban accounts for account name pattern.
unban character3Syntax: .unban character $Name Unban accounts for character name pattern.
unban ip3Syntax : .unban ip $Ip Unban accounts for IP pattern.
unban3Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unbindsight3Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target.
unfreeze1Syntax: .unfreeze (#player) "Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.
unlearn3Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.
unmute1Syntax: .unmute [$playerName] Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.
unpossess3Syntax: .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
cheat2Syntax: .cheat $subcommand Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
wchange3Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers1Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp event2Syntax: .wp event $subcommand
Options:
add #guid Adds a new event with the specified GUID. Does not add a new action. By default, if no GUID is specified a new one is generated automatically.
listid #action Shows information about the specified action id.
del #guid Delete the action with the specified GUID.
mod #guid $subcommand Modify the action with the specified GUID. See wp event mod
wp event mod2Syntax: wp event #guid $subcommand
Options:
setid #actionID Sets a new action ID.
delay #ms Sets a specific delay in ms before the script is activated.
command #command Sets teh command for this script.
datalong #int Sets the datalong for this script.
datalong2 #int Sets the datalong2 for this script.
dataint #int Sets the dataint for this script.
posx #x Sets the posx for this script.
posy #y Sets the posy for this script.
posz #z Sets the posz for this script.
orientation #orientation Sets the orientation for this script.
wp load2Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.
wp modifySyntax: .wp modify $option
Options:
action Changes the value action
action_chance Changes the value action_chance
del Deletes a selected waypoint
delay Changes the value delay
move Moves a selected waypoint
move_flag Changes the value move_flag
wp show2Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) - Show visual waypoints (Note: You must have GM on to see the waypoints)
off Hide the visual waypoints.
info Shows info for selected waypoint.
first Shows visual the first waypoint.
last Shows visual the last waypoint.
wp unload2Syntax: .wp unload Unload path for selected creature.
account addon1Syntax: .account addon #addon Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.
titles remove2Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for selected player.
titles current2Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles add2Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected player.
titles set mask2Syntax: .titles set mask #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
lookup title2Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID's and index's.
channel set ownership3Syntax: .channel set ownership $channel [on/off] Grant ownership to the first person that joins the channel.
gobject info2Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry.
reload creature_template3Syntax: .reload creature_template $entry Reload the specified creature's template.
character deleted delete4Syntax: .character deleted delete #guid|$name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
reload creature_onkill_reputation3Syntax: .reload creature_onkill_reputation Reload creature_onkill_reputation table.
reload conditions3Reload conditions table.
reload locales_item_set_name3Syntax: .reload locales_item_set_name Reload locales_item_set_name table.
character deleted list3Syntax: .character deleted list [#guid|$name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted old4Syntax: .character deleted old [#keepDays] Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays.
character deleted restore3Syntax: .character deleted restore #guid|$name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
reload gossip_menu3Syntax: .reload gossip_menu Reload gossip_menu table.
reload gossip_menu_option3Syntax: .reload gossip_menu_option Reload gossip_menu_option table.
cast dest3Syntax: .cast dest #spellid #x #y #z [triggered] Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.
reload all scripts3Syntax: .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload locales_gossip_menu_option3Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table.
reload quest_poi3Syntax: .reload quest_poi Reload quest_poi table.
reload lfg_dungeon_rewards3Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table.
character changefaction2Syntax: .character changefaction $name Change character faction.
character changerace2Syntax: .character changerace $name Change character race.
ban playeraccount3Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
achievement add4Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link
achievement4Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
reload creature_text3Syntax: .reload creature_text Reload creature_text table.
debug areatriggers1Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger
learn all recipes2Syntax: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting
npc set spawndist2Syntax: .npc set spawndist #dist Adjust spawndistance of selected creature to dist.
npc set spawntime2Syntax: .npc set spawntime #time Adjust spawntime of selected creature to time.
npc add temp2Syntax: .npc add temp Adds temporary NPC, not saved to database.
npc textemote1Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper1Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid.
npc yell1Syntax: .npc yell $message Make selected creature yell specified message.
wp add2Syntax: .wp add Add a waypoint for the selected creature at your current position.
reload all spell3Syntax: .reload all spell Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
server set loglevel4Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)
reload access_requirement3Syntax: .reload access_requirement Reload access_requirement table.
reload achievement_criteria_data3Syntax: .reload achievement_criteria_data Reload achievement_criteria_data table.
reload achievement_reward3Syntax: .reload achievement_reward Reload achievement_reward table.
reload all achievement3Syntax: .reload all achievement Reload achievement_reward, achievement_criteria_data tables.
reload all area3Syntax: .reload all area Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.
reload all eventai3Syntax: .reload all eventai Reload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables.
reload auctions3Syntax: .reload auctions Reload dynamic data tables from the database.
reload mail_level_reward3Syntax: .reload mail_level_reward Reload mail_level_reward table.
reload smart_scripts3Syntax: .reload smart_scripts Reload smart_scripts table.
reload vehicle_accessory3Syntax: .reload vehicle_accessory Reloads GUID-based vehicle accessory definitions from the database.
reload vehicle_template_accessory3Syntax: .reload vehicle_template_accessory Reloads entry-based vehicle accessory definitions from the database.
dev3Syntax: .dev [on/off] Enable or Disable in game Dev tag or show current state if on/off not provided.
ticket reset3Syntax: .ticket reset Removes all closed tickets and resets the counter, if no pending open tickets are existing.
reload waypoint_data3Syntax: .reload waypoint_data will reload waypoint_data table.
group3Syntax: .group $subcommand Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
group leader3Syntax: .group leader [$characterName] Sets the given character as his group's leader.
group disband3Syntax: .group disband [$characterName] Disbands the given character's group.
group remove3Syntax: .group remove [$characterName] Removes the given character from his group.
debug moveflags3Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]] No params given will output the current moveflags of the target
reload locales_creature_text3Syntax: .reload locales_creature_text Reload locales_creature_text Table.
morph2Syntax: .morph #displayid Change your current model id to #displayid.
modify arenapoints1Syntax: .modify arenapoints #value Add $amount arena points to the selected player.
npc set data3Syntax: .npc set data $field $data Sets data for the selected creature. Used for testing Scripting
disable add quest3Syntax: .disable add quest $entry $flag $comment
disable add map3Syntax: .disable add map $entry $flag $comment
disable add battleground3Syntax: .disable add battleground $entry $flag $comment
disable add achievement_criteria3Syntax: .disable add achievement_criteria $entry $flag $comment
disable add spell3Syntax: .disable add spell $entry $flag $comment
disable add outdoorpvp3Syntax: .disable add outdoorpvp $entry $flag $comment
disable add vmap3Syntax: .disable add vmap $entry $flag $comment
disable remove quest3Syntax: .disable remove quest $entry
disable remove map3Syntax: .disable remove map $entry
disable remove battleground3Syntax: .disable remove battleground $entry
disable remove achievement_criteria3Syntax: .disable remove achievement_criteria $entry
disable remove spell3Syntax: .disable remove spell $entry
disable remove outdoorpvp3Syntax: .disable remove outdoorpvp $entry
disable remove vmap3Syntax: .disable remove vmap $entry
bf start3Syntax: .bf start #battleid
bf stop3Syntax: .bf stop #battleid
bf enable3Syntax: .bf enable #battleid
bf switch3Syntax: .bf switch #battleid
bf timer3Syntax: .bf timer #battleid #timer
quest reward3Syntax: .quest reward #questId Grants quest reward to selected player and removes quest from his log (quest must be in completed state).
cheat waterwalk2Syntax: .cheat waterwalk on/off Set on/off waterwalk state for selected player or self if no player selected.
cheat explore2Syntax: .cheat explore #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
cheat taxi2Syntax: .cheat taxi on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.
cheat status2Syntax: .cheat status Shows the cheats you currently have enabled.
lfg player2Syntax: .lfg player Shows information about player (state, roles, comment, dungeons selected).
lfg group2Syntax: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).
lfg queue2Syntax: .lfg queue Shows info about current lfg queues.
lfg clean3Syntax: .flg clean Cleans current queue, only for debugging purposes.
lfg options3Syntax: .lfg options [new value] Shows current lfg options. New value is set if extra param is present.
 
Última edición:

reijin

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Buenas noches! Cordial saludo, una preguntica, ya que no consigo por ningún lado respuesta a esto, ¿hay alguna manera de activar el buscador de mazmorra sin el requerimiento de los 5 jugadores?. de antemano gracias!!
 
Última edición:

rysharudo

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Disculpa la pregunta que nivel tengo que colocar en la cuenta para activar los permisos de MJ / MG ya que he mirado de varias formas y aun sigo sin activar esos permisos ayúdame con esa duda que tengo gracias.
 

WoWCreador

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Disculpa la pregunta que nivel tengo que colocar en la cuenta para activar los permisos de MJ / MG ya que he mirado de varias formas y aun sigo sin activar esos permisos ayúdame con esa duda que tengo gracias.
En la base de dato el permiso tienes que ser 3 y para poder utilizar los comandos en el juego, tienes que primero escribir .gm on y después podrás utilizar cualquier comando. También puedes utilizar este addons que te facilita mucho ese trabajo:
Por favor, Acceder o Registrarse para ver el contenido!
 
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Saludos acabo de crear mi servidor y quiero saver como puedo darle permisos a unso amigos para ser mjs
 

WoWCreador

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Saludos acabo de crear mi servidor y quiero saver como puedo darle permisos a unso amigos para ser mjs
1. Entra a la base de datos auth
2. En la tabla account, busca el ID de la cuenta de tu amigo
3. En la tabla account_access pones el ID de tu amigo y en gm_level pones 3
4. Reinicias todo
5. En el juego, tu amigo debe escribir el comando .gm on para activarlo

trinitycore db auth.PNG
 
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amigo disculpa pero no se como entrar ahi si me pudieras poner una imagen ara masomenos saber muchas gracias
 

WoWCreador

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amigo disculpa pero no se como entrar ahi si me pudieras poner una imagen ara masomenos saber muchas gracias
¿Qué servidor estas utilizado? ¿Cuál repack?
 
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